Archive

Posts Tagged ‘software’

Some new Games and Utility for Commodore VIC-20

December 29th, 2010 No comments

Some new Games & Utility for Commodore VIC-20.

  • The VIC-20 Bible Series II: Pentateuch – 40 column version and graphics. Browse the first five books of the Old Testament (King James Version) in full 40 column screen. You can select single chapters, and scroll the text with cursor up/down. Take a look at the hi-res cliparts used as “book covers”, to graphic depictions of the main episodes of Graphics, and read about the very first steps of mankind in full 40-column text processing made using Mike’s Minigrafik. Mike also elaborated a text compression / extraction routine to fit the whole Torah in your VIC-20
  • Face Versus Heel. A pro-wrestling simulator where the outcome is determined by a random number generator, but good tactics can maximize your chances.

source: Denial (The Commodore VIC-20 forum)

Project-M v2.0 (PAL/NTSC) for Atari 8Bit XE-XL

December 27th, 2010 No comments

“NRV” from Chile has started a new project on Atari 8bit machines called “Project M”.

This is basically a clone of very well popular Wolfenstein 3D PC game. This update of Project M v2 contains improvements and several bugs

source: atariage.com youtube.com

Categories: Atari, News & Rumors, Today

C64 Game: Scooby Doo +3 [Special] by Hokuto Force

December 25th, 2010 No comments

Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986

Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

source: noname.c64.org hokutoforce.netsons.org

Easyflash crt Binary Converter by e5frog

December 19th, 2010 3 comments

This program for M$ Windows converts the EasyFlash files in .crt format (and others as well) to two binary files that can be used by eprom programmer.

source: noname.c64.org

C128 System Information v7.4 by MirkoSoft

November 29th, 2010 No comments

Program that detects type of your hardware in Commodore 128.

Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.

The program is optimized for 80 columns mode.

source: mirkosoft homepage

Some new Games and Utility for Commodore VIC-20

November 28th, 2010 No comments

Some new Games & Utility for Commodore VIC-20.

  • Sprite Invaders by Robert Hurst. A clone of a classic arcade hit. Written in ca65 assembler using the VIC Software Sprite Stack, required 8k RAM expansion and a joystick.
  • Theater of War by Ghislain. A WW2 Tactical Strategy game where you play the role of a German general on the Eastern Front in Russia.

source: Denial (The Commodore VIC-20 forum)

Nanako in Classic Japanese Monster Castle +3

November 26th, 2010 No comments

Nanako in Classic Japanese Monster Castle +3 Trainer by Slator of Arsenic / Onslaught.

source: noname.c64.org

C64 Game: Nanako in Classic Japanese Monster Castle

November 20th, 2010 No comments

Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.

In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.

Let me spare you the details of the background story, but Nanako … looks like a very original platform game.

source: noname.c64.org mojontwins.com

Quod Init Exit v1.1

November 9th, 2010 No comments

Saimo (Simone Bevilacqua) has updated his game Quod Init Exit, which is Latin for “whatever gets in, gets out”.

In the game you are a little pig, and you need to eat all the food you can find. The game has excellent HIRES graphics and is fun to play.

Changelog:

  • Fixed the flicker of some pixels, which was visible only on real machines and accurate emulators.
  • Added level part to score shown in in-game screen (courtesy of Endurion’s feedback Wink)
  • Compressed the program for faster loading.
  • Made various other minor changes.

source: noname.c64.org

CodeNet Client v0.3

November 8th, 2010 2 comments

The CodeNet Client it can be used to transfer PRG files directly into the memory of the C64 and also allows some other actions like filling memory and ofcourse starting a program with RUN or a jump to a defined memory address.

The CodeNet protocol is a very simple protocol to send data and executables to a C64 computer via ethernet. A CodeNet server is normally listening on UDP port 6462.

Changelog:

v0.3 (6.11.10):

  • Added: Better network error handling.

source: oxyron.de

X-2010: Official demo party results *party stuff updated*

October 3rd, 2010 No comments

This is the unofficial official demo party results from X-2010 (Top 3 Entries only). See also the CSDB X2010 section for more informations. C64 Demo Competition:

C64 Graphics Competition:

C64 Music Competition:

Download X-2010 Party stuff: X-2010 (1169) (13 Mb) *updated*

source: noname.c64.org

Categories: Event(s), News & Rumors, Today

OS Contiki v2.4 Binary released

August 28th, 2010 No comments

Contiki is a small, open source, highly portable, multitasking computer operating system developed for use on a number of memory-constrained networked systems ranging from 8-bit computers to embedded systems on microcontrollers, including sensor network motes.

The name Contiki comes from Thor Heyerdahl’s famous Kon-Tiki raft.

The Contiki 2.x contains only very little assembler coding and even less target-specific assembler coding. This allowed for easy porting to targets beside the C64 namely the C128 and Apple II. Porting to other cc65 targets wasn’t done due to missing Ethernet hardware.

Contiki 2.4 is the first 2.x release to contain the following programs:

  • Dhcp client.
  • Web server.
  • Web browser.
  • Wget.
  • Smtp client.
  • IRC client.
  • Twitter client.

Beside lots of other improvement especially the following issues were fixed:

  • Malfunctioning DNS lookup.
  • Missing PETSCII conversion for the smtp credentials.
  • Incorrect fixing of all disk I/O to drive 8.

source: lemon64.com wikipedia cbm8bit.com

C64 Game: Snake on a Plane (SOAP)

August 8th, 2010 No comments

Snake Oil Software presents Snake on a Plane for Commodore 64. It’s inspired by a fake game cover for an Atari 2600 game based on the film Snakes on a Plane.

source: noname.c64.org

UNP64 v2.23 – Generic C64 prg unpacker by iAN CooG

August 3rd, 2010 No comments

iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.23 (Source included).

History:

v2.23 – 2010.06.12 – 2010.07.30

  • Found a Time cruncher hack expecting registers set by JSR $FD15 ($31/$30/$ff), now it’s handled correctly in pass 1.
  • In verbose mode, now also number of iterations and total cycles taken by the simulated CPU are printed, just to see which is the slowest&fastest unpacker.
  • Raised max iterations to support VERY intensive unpackers like ALZ64, worst testcase I found needs 27097007 (0x019D77AF) iterations to finish unpacking. This cruncher isn’t really meant for crunching programs ranging from $0801 to $ff00 due to its slowness, but still has to be supported even when abused =) New max value is set to 0×02000000, should be more than enough for anything that actually reaches end of unpacking, and won’t cause too much delay with programs that can’t be really unpacked or with endless loops.

Read more…

Mike has released a new version of C64-Archiv v3.2

July 29th, 2010 No comments

C64-Archiv descriptions:

  • Scans and stores your C64 – (games) – collection with only a few clicks.
  • Easily manages your C64-programs by creating your own categories and selections.
  • Starts the C64-programs in different emulators.
  • Delivers instructions for the emulators VICE, CCS64, HOXS64 and EMU64.
  • Works with tools e.g. 64Copy, D64Lister or DirMaster.
  • Stores the C64-programs from files with the extensions .D64, .D71, .P00, .PRG, .T64 and .CRT.
  • Stores files by name with the extensions: .TAP, .VSF (VICE-snapshot-file) and .C64 (CCS64-session-file).
  • Stores text and information files with the extensions: .TXT, .NFO and .DIZ
  • Stores PDF files.
  • Searches archiv files with the extensions: .ZIP, .7Z and .CAB
  • GameBase frontend with the possibility to download games.
  • GameBase view with up to 30 columns.
  • Supports multi-language (currently: Englisch, French, Italian and German)

Version v3.2 – What’s new?

  • NEW: PDF-files can be stored.
  • NEW: Search window in the Gamebase list.
  • NEW: Italian translation (Thanks to xAD/nIGHTFALL)
  • NEW: The creation of profiles for tools was simplified.
  • FIXED: Improved display of the filesizeBUG fixed: Search window not closed at exit.
  • BUG fixed: Error with long filenames.

source: Mikes Pages