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Archive for the ‘News & Rumors’ Category

SNDH Atari ST YM2149 Archive v4.4 released.

July 3rd, 2014 No comments

SNDH archive v4.4 released – 4261 SNDH files (total 8268 tunes)

Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.

But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.

Download: SNDH Atari ST YM2149 Archive v4.4 (1465)

source: sndh.atari.org

Categories: Atari, News & Rumors, Today

High Voltage SID Collection Update #61

July 1st, 2014 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 749 new SIDs
  • 1479 fixed/better rips
  • 1 repeats/bad rips eliminated
  • 727 SID credit fixes
  • 323 SID model/clock infos
  • 19 tunes from /DEMOS/UNKNOWN/ identified
  • 4 tunes from /GAMES/ identified
  • 45 tunes moved out of /DEMOS/ to their composers’ directories
  • 5 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

C64 Game: Your Father’s Nightmare +2M 101% / Aurum 100% +T

June 30th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • CubeSim64 Preview
  • Battle in Space +4
  • Oops! +4DH
  • Battle Chess +D [EasyFlash]
  • Crazy Painter +4HD
  • Snakman +2D
  • Purple Turtles +2HDG
  • Captain Future Preview +3E
  • Suicide Strike 101% +3DG
  • Softporn Adventure &Sol
  • Xain’D Sleena +2
  • Xain’D Sleena
  • Pluff +2TD
  • Amity Island +3H
  • A.R.C.O.S. +2 TD
  • Knights & Demons +2D
  • 8bit Fighters Preview
  • Downfall Preview V2
  • Rylan +4ED
  • Aurum 100% +T
  • World Boxing Champ &DGPM
  • Your Father’s Nightmare +2
  • Graham Gooch All Star Cricket Preview
  • Single Extreme Freedom
  • Your Father’s Nightmare +2M 101%

Download: All Games in One Archive (3036)

source: csdb.dk

Commodore 64 DiskMagazine – Scene World #23

June 30th, 2014 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #23 (1056)

source: sceneworld.c64files.com

The TI99 IUC (Italian User Club) makes me a Interview

June 30th, 2014 No comments

The TI99 IUC makes me a Interview. Happy reading.

source: ti99iuc.it

Categories: Event(s), News & Rumors, Today

Tale of a dear friend of a day spent in my laboratory.

June 28th, 2014 No comments

A very nice tale of a dear friend of a day spent in my laboratory. Happy reading.

source: ti99iuc.it

Categories: Event(s), News & Rumors, Today

SD2Snes Firmware v0.1.7 status update

June 25th, 2014 No comments

SD2Snes Firmware v0.1.7 status update

Directly from the SD2Snes Homepage:

Here’s what I’ve been working on in the meantime:

  • More refactorings of the menu ROM. This will facilitate further UI development (sub-menus etc.)
  • NMI+IRQ hook routine – these are required for WRAM cheats and in-game reset. The latter is in working state as of now. I’d like some input on which key combinations would be desirable ;-) (some conflicts can arise with existing SNES mods, see below). There is now a dedicated memory area in FPGA block RAM mapped to $2a00-$2aff which is used for the hook routine and command exchange between a running game and the sd2snes main CPU.
  • Game loading handshake between SNES menu and sd2snes CPU – this is a technical prerequisite for error handling (such as missing supplementary files, write-protected SD Card, etc.)
  • LED blink codes for file system errors – e.g. in case the SRM file cannot be saved this will tell you that something’s gone wrong. Also the sd2snes will retry saving until it works so you have the chance to swap out the SD Card etc.
  • “Screen saver” – the screen is darkened after some idle time to reduce wear on CRT and plasma screens.
  • Memory sharing between SNES and the sd2snes CPU is greatly simplified (The FSM is reduced to only 5 states instead of 18) and timing is more relaxed. This should help with stability on a wider range of consoles.
  • Fixed some compatibility issues with a number of games. (Super Play Action Football (S-RTC interference), GP1 Part II (WRAM initialization), Human Grand Prix (mapper detection bug))

To do for the upcoming release:

  • Cheat management – technical prerequisites for cheats (ROM+WRAM) are met, now to code the GUI for it…
  • Finish on-the-fly file browsing
  • Decide on key combinations for in-game functions. (en/disable cheats, kill cheat engine, reset game, reset to menu)

About key combinations:

I wanted to use combinations that don’t interfere with my SNES IGR mod. This mod uses L+R+Select in combination with Start, A, B, X, or Y to perform different operations. In that scenario I still had the four directional buttons left to put other functions on. However :D With borti4938′s release of the feature-enriched uIGR these are now taken.

So far this is my new proposal for key combinations (UPDATED 2014-06-24):

  • L+R+Select+Start = Reset game
  • L+R+Select+X = Reset to sd2snes menu
  • L+R+Start+B = Kill in-game routines (in case they interfere with game operation).
  • L+R+Start+A = Disable cheats
  • L+R+Start+Y = Enable cheats

Updated to reflect some of your suggestions. Already looks better to me. I steered clear of L+R+Start+X because it’s similar to L+R+Select+X. ;)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

ASAP v3.2.0 – Another Slight Atari Player

June 24th, 2014 No comments

ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.

The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.

Changelog ASAP 3.2.0 (2014-06-23):

  • Reduced amplitude by half to avoid clipping on loud tunes.
  • Silence detection regarded GTIA and COVOX sounds as silence.
  • asapconv supports conversion to one WAV/RAW/MP3/XEX file per subsong.
  • File Information window in the foobar2000 plugin.
  • Updated the XBMC plugin for the new XBMC.
  • OS X VLC plugin no longer requires OS X 10.8.

Android changes:

  • Android 4.4 can now read the memory card.
  • Switch to the next song when the current one ends.
  • Playback couldn’t be resumed after a while of pause.
  • Search files using on-screen keyboard.
  • Removed HTTP playback.
  • Files with duplicate titles were lost in the details view.

Download: ASAP v3.2.0 (1475)

source: asap.sourceforge.net

Apple IIgs ProTERM 3.1: Serial Console & Telnetting BBS

June 23rd, 2014 No comments
Apple IIgs ProTERM 3.1: Serial Console & Telnetting BBS

Apple IIgs ProTERM 3.1: Serial Console & Telnetting BBS.

Download: ProTERM v3.1 Intrec Software (1082)

AspeQt v1.0.0 Preview-6 (Atari serial peripheral emulator for Qt)

June 12th, 2014 No comments

AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.

AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.

Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:

  • Cross-platform GUI with drag and drop support.
  • 15 emulated disk drives with support for 512 bytes per sector disk images.
  • High speed operation up to 6 times faster than the normal speed (With compatible OS / DOS)
  • Ability to use PC folders as emulated disks.
  • Disk image explorer for viewing and modifying disk image contents.
  • Ability to run Atari executables directly without using disc images and Doses.
  • Printer emulation with preview and ATASCII support.
  • Cassette image playback with custom baud rate.
  • Ability to save and restore AspeQt sessions with its UI settings..=
  • Normal and mini UI modes.

Version 1.0.0 Preview-6 (May 23, 2014) (Ray Ataergin):

  • Windows registry entries for AspeQt are now stored under “atari8warez.com” registry tree, the program will automatically migrate settings on the next run. Existing AspeQt session files storing session settings are not affected by this change
  • Code needed to compile AspeQt under Mac OS X is added (David Voswinkel – optixx) (see compile.rtf file included with the source archive)
  • Folder images are now emulated in DOS 2.5 disk format rather than DOS 2.0 This gives more unique sector numbers to work with before they are re-used in a circular fashion.
  • Fixed the “Not a binary file” error loading certain executable files.
  • Text conversion is now OS platform aware (Win, Linux, OS X)
  • Explorer Window Stay-on-top feature is now user selectable and persistent across sessions.

Download:

source: aspeqt.sourceforge.net

Flashback 2014: C64 – Official demo party results

June 9th, 2014 No comments

This is the official demo party results from Flashback 2014 (Top 3 Entries only). See also the CSDB Flashback 2014 section for more informations and download.

C64 Demo:

  • Eclectic by Onslaught
  • Rog by Funkentstört
  • Flashback by Software of Sweden

C64 Music:

  • Klotokok by iLKke
  • eXTRATERRESTRic sYMPHo by dEViLOCk
  • Cloudy Days by Gaetano Chiummo

C64 Graphics:

  • Nature by JS
  • Abstract Mutualism by Slayer Grafix
  • The Procurement of the Crimson Skull by iLKke

Download: Flashback 2014 full Party stuff (1181)

source: csdb.dk defame.com.au/home

C64 Game: Commando Arcade / Maze of the Mummy Preview +6 …

June 1st, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Battle for Normandy 101% +D
  • Bubble Escape 2K +1D
  • Harrier Attack HS &D
  • Maze Dash +3
  • Blob Preview V3 +1
  • Maze Dash +4MH
  • Magic Duel [Doreco Party Edition]
  • Bellringer III V1.5 +4HFD [pal/ntsc]
  • Scuba Dive HS &D
  • Gnom [norwegian]
  • Amazon 100% +5EF [pal/ntsc]
  • Commando Arcade
  • Wild West Seymour +2DPG +PIC +SOL +MAP
  • Steinberg Pro-16 Plus, Version 2.4
  • Star Lifter HS
  • Denga +2
  • Maze of the Mummy Preview +6
  • Faster Than Light Preview +2
  • Labyrinth (Commodore Disc) +
  • Fuse &MHD

Download: All Games in One Archive (2755)

source: csdb.dk

HxC Floppy Emulator: Software v2.0.22.0

May 26th, 2014 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.22.0:

  • GUI – Track viewer window : New viewer mode -> Disk surface view mode.
  • Raw loader :  UKNC Russian computer support added.
  • New Writer : BMP file (Disk/circular layout) -> Disk layout can now be exported into a BMP file (for disk analysis) !
  • libhxcfe : Correction of the UTF8 path support in some loaders/writers.
  • New Loader : SPS CT Raw file format support added. (NOTE : No flakey bits support for the moment !)
  • libhxcfe : Generic flux stream analyzer enhanced.
  • Disk Browser : ADFLib fseek corrected.

Download:

source: hxc2001.free.fr lotharek.pl

Commodore 64 Gold Edition on Ebay.de (Sold out – € 2.810,00)

May 17th, 2014 No comments

This a special edition of the Commodore C64, celebrating the 1.000.000th sale of the C64 in Germany. This is one of the most desirable Commodore items. There are about 300 golden Commodore C64 produced. The numbers from 1.000.000 until 1.000.100 were for the staff of the Commodore factory Braunschweig.

The rest was given to hard- en software companies, magazine-publishers and distributors. The C64 is a computer system with a keyboard, external power-supply and a motherboard. On the motherboard you will find a MOS 6510 processor, RAM / ROM memory, MOS 6569 VIC-II video chip, MOS 6581 SID sound chip and twice a MOS 6526 CIA. PAL version.

source: ebay.de richardlagendijk.nl

Categories: Event(s), News & Rumors, Today

CBM prg Studio v3.0.0 released

May 12th, 2014 No comments

CBM prg Studio Version 3.0.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • 65816 assembler/debugger.
  • Partial support for the VICE debugger.
  • Bitmap import/export for character editor.
  • Binary file import to Assembly source.
  • Line and rectangle drawing tools for the screen designer.
  • TASM support added to Source Converter tool.

Bug Fixed:

  • Assembler:
    • Using arithmetic with cheap labels would fail.
    • Slow incbin performance for large binary files.
    • Wrong SYScall generation for C128 projects.
    • incbin with screen data imported all screens.
    • Assembling past the end of memory not detected properly.
    • Invalid branch not detected properly.
    • Arithmetic on WORDs not carried out.
    • Multiple characters in single quotes in BYTE sequences not assembled properly.
    • GenerateTo only created .prg files.
    • Save File As… would only save .bas files.
    • Comment tool would not comment out already commented code.
    • Incbin reporting ‘file too large’ error by mistake.
  • Screen Designer:
    • Binary file export
    • Colour selection for C16 projects didn’t work.
    • Wrong screen size saving C128 screens.
    • Character set selection corrected.
  • General:
    • Some code reformatting issues.

Download: CBM prg Studio v3.0.0 (1108)

source: ajordison.co.uk