Archive

Posts Tagged ‘software’

Commodore 64 DiskMagazine – Scene World #23

June 30th, 2014 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #23 (1063)

source: sceneworld.c64files.com

ASAP v3.2.0 – Another Slight Atari Player

June 24th, 2014 No comments

ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.

The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.

Changelog ASAP 3.2.0 (2014-06-23):

  • Reduced amplitude by half to avoid clipping on loud tunes.
  • Silence detection regarded GTIA and COVOX sounds as silence.
  • asapconv supports conversion to one WAV/RAW/MP3/XEX file per subsong.
  • File Information window in the foobar2000 plugin.
  • Updated the XBMC plugin for the new XBMC.
  • OS X VLC plugin no longer requires OS X 10.8.

Android changes:

  • Android 4.4 can now read the memory card.
  • Switch to the next song when the current one ends.
  • Playback couldn’t be resumed after a while of pause.
  • Search files using on-screen keyboard.
  • Removed HTTP playback.
  • Files with duplicate titles were lost in the details view.

Download: ASAP v3.2.0 (1479)

source: asap.sourceforge.net

AspeQt v1.0.0 Preview-6 (Atari serial peripheral emulator for Qt)

June 12th, 2014 No comments

AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.

AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.

Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:

  • Cross-platform GUI with drag and drop support.
  • 15 emulated disk drives with support for 512 bytes per sector disk images.
  • High speed operation up to 6 times faster than the normal speed (With compatible OS / DOS)
  • Ability to use PC folders as emulated disks.
  • Disk image explorer for viewing and modifying disk image contents.
  • Ability to run Atari executables directly without using disc images and Doses.
  • Printer emulation with preview and ATASCII support.
  • Cassette image playback with custom baud rate.
  • Ability to save and restore AspeQt sessions with its UI settings..=
  • Normal and mini UI modes.

Version 1.0.0 Preview-6 (May 23, 2014) (Ray Ataergin):

  • Windows registry entries for AspeQt are now stored under “atari8warez.com” registry tree, the program will automatically migrate settings on the next run. Existing AspeQt session files storing session settings are not affected by this change
  • Code needed to compile AspeQt under Mac OS X is added (David Voswinkel – optixx) (see compile.rtf file included with the source archive)
  • Folder images are now emulated in DOS 2.5 disk format rather than DOS 2.0 This gives more unique sector numbers to work with before they are re-used in a circular fashion.
  • Fixed the “Not a binary file” error loading certain executable files.
  • Text conversion is now OS platform aware (Win, Linux, OS X)
  • Explorer Window Stay-on-top feature is now user selectable and persistent across sessions.

Download:

source: aspeqt.sourceforge.net

C64 Game: Commando Arcade / Maze of the Mummy Preview +6 …

June 1st, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Battle for Normandy 101% +D
  • Bubble Escape 2K +1D
  • Harrier Attack HS &D
  • Maze Dash +3
  • Blob Preview V3 +1
  • Maze Dash +4MH
  • Magic Duel [Doreco Party Edition]
  • Bellringer III V1.5 +4HFD [pal/ntsc]
  • Scuba Dive HS &D
  • Gnom [norwegian]
  • Amazon 100% +5EF [pal/ntsc]
  • Commando Arcade
  • Wild West Seymour +2DPG +PIC +SOL +MAP
  • Steinberg Pro-16 Plus, Version 2.4
  • Star Lifter HS
  • Denga +2
  • Maze of the Mummy Preview +6
  • Faster Than Light Preview +2
  • Labyrinth (Commodore Disc) +
  • Fuse &MHD

Download: All Games in One Archive (2771)

source: csdb.dk

HxC Floppy Emulator: Software v2.0.22.0

May 26th, 2014 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.22.0:

  • GUI – Track viewer window : New viewer mode -> Disk surface view mode.
  • Raw loader :  UKNC Russian computer support added.
  • New Writer : BMP file (Disk/circular layout) -> Disk layout can now be exported into a BMP file (for disk analysis) !
  • libhxcfe : Correction of the UTF8 path support in some loaders/writers.
  • New Loader : SPS CT Raw file format support added. (NOTE : No flakey bits support for the moment !)
  • libhxcfe : Generic flux stream analyzer enhanced.
  • Disk Browser : ADFLib fseek corrected.

Download:

source: hxc2001.free.fr lotharek.pl

CBM prg Studio v3.0.0 released

May 12th, 2014 No comments

CBM prg Studio Version 3.0.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • 65816 assembler/debugger.
  • Partial support for the VICE debugger.
  • Bitmap import/export for character editor.
  • Binary file import to Assembly source.
  • Line and rectangle drawing tools for the screen designer.
  • TASM support added to Source Converter tool.

Bug Fixed:

  • Assembler:
    • Using arithmetic with cheap labels would fail.
    • Slow incbin performance for large binary files.
    • Wrong SYScall generation for C128 projects.
    • incbin with screen data imported all screens.
    • Assembling past the end of memory not detected properly.
    • Invalid branch not detected properly.
    • Arithmetic on WORDs not carried out.
    • Multiple characters in single quotes in BYTE sequences not assembled properly.
    • GenerateTo only created .prg files.
    • Save File As… would only save .bas files.
    • Comment tool would not comment out already commented code.
    • Incbin reporting ‘file too large’ error by mistake.
  • Screen Designer:
    • Binary file export
    • Colour selection for C16 projects didn’t work.
    • Wrong screen size saving C128 screens.
    • Character set selection corrected.
  • General:
    • Some code reformatting issues.

Download: CBM prg Studio v3.0.0 (1114)

source: ajordison.co.uk

Hoxs64 Commodore 64 Emulator Updated v1.0.8.7

Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • Resizable main window for windowed mode.
  • Fix Ultimax VIC fetch.

Download:

source: hoxs64.net

Relaunch64 V3.0 – C64/65xx cross-development IDE

Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.

Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.

This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.

Download: Relaunch64 V3.0 (939)

source: popelganda.de

C64 Game: Slinky 101% +7MHD / Slurpy +++-hi / One On One +2GD

May 4th, 2014 1 comment

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Monstics Mystery II Preview &D +Pic
  • Cosmos V1.2 +7MD
  • Quadron +1ED
  • Speed Ball
  • D-2000 IFR-Trainer – Germany 2 +EFD [pal/ntsc]
  • Stronghold +3D
  • Roll – final version
  • Vermeer +1ED [english]
  • 2048
  • Immensity Preview 2
  • Waterman +5E
  • Voidrunner HS
  • Nuclear Reaction 2100
  • Slinky 101% +7MHD
  • Slurpy +++-hi
  • One On One +2GD
  • Xain’d Sleena Preview +
  • The Last Hope

Download: All Games in One Archive (3185)

source: csdb.dk

Revision 2014: C64 – Official demo party results

April 21st, 2014 No comments

This is the official demo party results (C64 Only) from Revision 2014. See also the official homepage for more informations.

C64 4K Intro:

  • 3 – Back in the Saddle by Razor 1911.

C64 Game:

  • 2 – Immensity – Revision 2014 Edition by Dév.

WiLD Demo:

  • 1 – 10 Orbyte by Tristar & Red Sector Incorporated.

Mixed Graphics:

  • 4 – Lost in the Forest of Owls by Chorus, Resource, Singular.
  • 5 – Party Train Incoming – Mind the GAP by Tristar & Red Sector Incorporated.
  • 6 – Social Net by Arsenic, Oxyron.
  • 8 – Devil or Angel? by Resource.

Mixed Music:

  • 2 – Dekadance by Darklite.
  • 4 – Spiral Silicon Towers by Panda Design.
  • 5 – Specular Highlight by Lft.
  • 9 – Fuzzy Brawl by Edge of Panic.

Mixed Demo:

  • 3 – Redefinition by Fairlight, Offence.
  • 6 – Panopticon by Brainstorm, Traction.

Download: Revision 2014 Party stuff (1491)

source: noname.c64.org 2014.revision-party.net

durexForth v1.3 (Forth language for Commodore 64)

April 17th, 2014 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.3 + Manual (951)

source: noname.c64.org

Javatari v4.1 (Atari 2600 emulator)

April 12th, 2014 No comments

Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.

Features:

  • Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
  • Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
  • Scanlines and TV screen emulation modes.
  • Real Atari console user interface.

Changelog:

  • New concept: Savestate Cartridges!
  • Store emulator state as Savestate Cartridge files to disk any time (press F8)
  • Savestate Cartridges can be distributed and loaded as normal ROMs.
  • Savestate Cartridges can also be embedded as auto-load ROMs.
  • Support for Starpath/Supercharger Tape ROM format.
  • Bugfixes and improvements.

Download: Javatari JAR v4.1 (Needs Java 6 or greater) (1036)

source: javatari.org

C64 Game: Cosmos +7MD 101% / The Way +4ED / Rat +2D …

March 31st, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Noxus
  • The Rat +2D
  • Chickhack &D
  • Kur pelite tu tuceji +
  • Cosmos +7D
  • The Caves of Oberon +2D
  • Color Flood +2
  • Cosmos +
  • Cosmos +7MD 101%
  • International Karate II [fixed]
  • Cosmos +7MD
  • Wavy Navy +3HD +Pic
  • Bomb Ace +2D
  • Cosmos V1.2
  • The Way +4ED [german/english]
  • 2048 +2
  • Cosmos V1.1
  • Monstics Mystery II Preview &D +Pic
  • The Impossible Game
  • The Impossible Game +1MF [pal/ntsc]

Download: All Games in One Archive (2819)

source: csdb.dk

HermIRES v1.29 C64 hires-bitmap editor

March 18th, 2014 No comments

HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.

The format has some restrictions, here are the rules:

  • The maximal resolution of the picture is 320×200
  • Only 16 fix C64 colours can be used (no gradient either)
  • In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
  • On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.

Changelog:

  • AFLI caption can be fully disabled (AFLIexe-patch included along with bin2array.exe)

Download:

source: hermit.netne.net

durexForth v1.26 (Forth language for Commodore 64)

March 18th, 2014 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.26 + Manual (1076)

source: noname.c64.org