(Italian) Jurassic News numero #52
Sorry, this entry is only available in Italian.
Sorry, this entry is only available in Italian.
Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.
“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.
Download: Scene World #24 (1397)
source: sceneworld.org
Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.
Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.
This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.
Download: Relaunch64 v3.3.2 (Windows/OSx/Linux) (1424)
source: popelganda.de
SpartaDOS X (or SpartaDOS 4.0) is a disk operating system for the Atari 8-bit family of computers, that closely resembles MS-DOS. It was developed and sold by ICD, Inc. in 1987-93.
Ten years later SpartaDOS X considered abandonware has been picked up by its enthusiasts, and developed further. These unofficial revisions, incorporating many of the utilities written since 1992, cleaning many identified problems and including numerous improvements, are:
The new SpartaDOS X 4.47 runs on the following hardware platforms:
(*) – includes MAN on-line help
(**) – use with Freezer ROM only
(***) – compatible with Ultimate1MB images
Dowload:
source: sdx.atari8.info wikipedia
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
Download: All Games in One Archive (3307)
source: csdb.dk
Gallery:
The Dick Smith Wizzard (Creativision) Cassette Storage Module is a mass storage expansion for the Dick Smith Wizzard.
Using the Dick Smith Wizzard Basic allow you to load and save program which you enter in the computer. By recording a program on a tape, you can save it as permanent record. Later you can load the program from cassette tape into the computer’s memory if you want to use that program again.
Cassette Storage Module – Tape Loading:
source: madrigaldesign.it
I must thank Andrea Pierdomenico for The original Black CD Caddy for Commodore CDTV.
I thank Andrea Pierdomenico for the donation.
Electronic components donated:
* Not Confirmed.
YMT-Player is a player that allow you to play Project-Ymer YMT files (Windows) on the Atari ST. The program is made by Peter Jørgensen aka. fedepede.
What is Project-Ymer YMT files ?
YMT files are like the YM/AY files. Music files where you sampled data from the sound chip register (YM2149/AY8910) in a certain interval, instead of having a dedicate player. Up to now (to my knowledge), there have only been YM/AY player that could play tune/score files, that was sampled at 50HZ, but the YMT player can play files up to 300hz (there are some 50hz+ tunes/scores include in the examples)
The advantaged of AY/YM/YMT format, is that to replay these tunes/scores cost very little CPU power, so if you need a lot power for a eg. a 3D demo, when it could be a wise choice to use it, because it leaves most of the CPU power for 3D calculations and the graphic etc, and the disadvantaged is that it use a lot of memory, and also that it is nearly impossible to make a routine that can capture and use the SID sound and Samples etc. It is also why those files need to be hand made, that is the reason why YMT-Player only support pure YM2149 sound.
The zip archive contains the Floppy/HD version and Sources.
Changelog:
Ymt-Play Ver 1.01 Release Date 16.Jan.2015
Download: YMT-Player v1.01 + Sources (1298)
The Program in action on Youtube.
source: fedepede04.dk
CBM prg Studio Version 3.2.1 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
Bug Fixed:
Download: CBM prg Studio v3.2.1 (1204)
source: ajordison.co.uk
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
Download: All Games in One Archive (3495)
source: csdb.dk
Gallery:
The Video Technology CreatiVision was a hybrid computer and home video game console introduced by VTech in 1981. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers.
The CreatiVision was distributed in many European countries, in South Africa, in Israel under the Educat 2002 name, as well as in Australia under the Dick Smith Wizzard name. Other names for the system (all officially produced by VTech themselves) include the FunVision Computer Video Games System, Hanimex Rameses and VZ 2000. All CreatiVision and similar clones were designed for use with PAL standard television sets, except the Japanese CreatiVision (distributed by Cheryco) which was NTSC and is nowadays much sought after by collectors.
The CreatiVision console sported an 8-bit Rockwell 6502 CPU at a speed of 2 MHz, 1KB of RAM and 16KB of Video RAM, and had a graphics resolution of 256 × 192 with 16 colors and 32 sprites. The console had 2 integrated joystick/membrane keypad controllers (much like the ColecoVision) which, when set in a special compartment on top of the console, could be used as a computer keyboard. The CreatiVision had interfaces for a cassette player, an extra rubber keyboard, floppy disk drive, parallel I/O interface, modem (likely unreleased), Centronics printer and one memory expansion module for use with the Basic language cartridge.
The CreatiVision was discontinued in late 1985/early 1986. A computer was produced by VTech in 1984-1986, based on CreatiVision hardware and compatible with most of the games: Laser 2001, which sold in Europe and Australia. It was also available in Finland through Salora, with the name of Manager. The Manager had a specific keyboard with Finnish layout and character set.
source: wikipedia
Cleaning Commodore CDTV Keyboard:
The Commodore CDTV Keyboard it’s nothing more than a Amiga 3000 keyboard, black with a different connector.
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