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Keyword: ‘commodore’

Marshall Alexander PaperToys

26 December 2008 1 commento

Growing up in the seventies and eighties, my childhood memories basically consist of videogames, bright plastic toys and TV cartoons.

Any time that was left I spent drawing and programming games for my Commodore 64. At a later age a few of my childhood dreams became a reality when I temporarily moved to Melbourne, where I worked as a videogame programmer, did oil-painting in a studio and had my work displayed in one of the local galleries.

After a course in Graphic Design I made a career-switch and became a graphic designer/illustrator. Currently back in The Netherlands I work at a small design company and spend my spare time illustrating my childhood memories and designing papertoys.

I specialize in one-piece papertoys that consist of a single flat piece of paper, which by intricate folding is transformed into a 3-dimensional model.

source: marshallalexander.net

Categorie:News & Rumors, Today

Commodore Disk Drive VIC-1541

14 December 2008 Nessun commento

Note: Motherboard is the same of Commodore VIC-1540 (Rev A/B PCB 1540007 (C) 1981 made in Japan) with a old HIGH Rom MOS “901229-01″ instead of “325303-01″.

Description: The Commodore 1541 (aka CBM 1541, and originally called VIC-1541), made by Commodore International, was the best-known floppy disk drive for the Commodore 64 home computer. The 1541 was a single-sided 170 kilobyte drive for 5¼” disks. The 1541 followed the previous Commodore 1540 (meant for the VIC-20).

source: wikipedia

Commodore Disk Drive 1571

Description:

The Commodore 1571 was Commodore’s high-end 5¼ floppy disk drive. With its double-sided drive mechanism, it had the ability to utilize double-sided, double-density (DS/DD) floppy disks natively. This was in contrast to its predecessors, the 1541 and 1570, which could read or write such disks only if the user manually flipped them over to access the second side. (from Wikipedia)

wiki: 1571-Wiki

Commodore 64 Aldi

27 November 2008 Nessun commento

Description:

  • Country: US
  • Most Common: Germany
  • Rarity: Rare
  • Year: 1987

Externally, the C64 Aldi had same case colour as a standard C64 but the keyboard was light grey, like the future C64G and C64C.

Internally, the motherboard was redesigned to minimize production costs, most of the TTL chips were removed, replaced with a new MMU chipset. First releases of this board had some compatibility problems with C=64 peripherals – they lacked the 9V user port voltage, but this limitation was repaired in the next revisions.

Although made in USA, the Aldi was sold only in Germany as a game machine through only one distribution channel, a supermarket chain called… Aldi, hence his name, given by the German 64′er magazine.

In 1989, the C=64 Aldi would be replaced by the grey C=64G which would use the same motherboard.

wiki: C64-wikiOLD-Computers.com

Some old prices of Commodore stuff

22 November 2008 1 commento

Old prices of Commodore stuff:

  • 1982: Commodore Vic 20 + Tape + Games L.330.000+VAT
  • 1983: Commodore Vic 20 L.199.000+VAT (discounted)
  • 1983: Commodore 64 L.599.000+VAT (discounted)
  • 1983: Commodore 64 + Tape + 2 Games L.699.000+VAT (discounted)
  • 1983: Commodore 64 L.825.000+VAT
  • 1983: Commodore Datassette L.120.000+VAT
  • 1983: Commodore Floppy Drive 1541 L.680.000+VAT
  • 1983: Commodore Printer MPS-801 L.550.000+VAT

Price are express in Lira (currency of Italy between 1861 and 2002)

Floppy Drive Commodore

22 November 2008 Nessun commento

Description:

  • 1541: Alps Electric mechanics (push-down drive door), chip broken (7406), repaired and now works, clean up, original roms.
  • 1541: Newtronics (Mitsumi) mechanics, tested and working, clean up, jiffy roms.
  • 1541C: Newtronics (Mitsumi) mechanics, tested and working, clean up, jiffy roms.
  • 1581: Tested and working, clean up, jiffy roms.
  • 1541-II: Tested and working, clean up, original roms.
  • … to be continued …

wiki: 1541-Wiki

download: jiffy roms

Commodore 796M LED Electronic Calculator

17 November 2008 2 commenti

Item Information:

  • Manufacturer: Commodore (england)
  • Country of Production: Japan
  • Year of Production: 1976

link: vintagecalculators.com

Commodore paddles

15 November 2008 1 commento

La paddle è una periferica per videogiochi, formata da una manopola che controlla in modo continuo una posizione lungo un asse, e da uno o più pulsanti.

Già le prime console e i primi personal computer potevano essere accessoriati con le paddle oltre che con i joystick e alcuni videogiochi erano fatti appositamente per essere giocati con le paddle.

Diversi videogiochi storici degli anni settanta sono controllati con la paddle, e il primo ad usarle fu proprio il celebre PONG. Il nome paddle, che significa letteralmente “pagaia”, deriva appunto da PONG, che è ispirato al tennis tavolo le cui racchette in inglese sono comunemente chiamate paddle. La periferica finì per prendere il nome di ciò che muoveva sullo schermo.

source: wikipedia

Commodore 128D MultiKernel

Ready to play

Autopsy:

Commodore 128D:

  • Serial NO. DA 4 141980
  • Funkentstört n. DBP-Vfg 1046/84
  • Made in W.Germany

testo tratto dalla Homepage di Wikipedia:

Il Commodore 128 è un modello di computer della CBM Commodore Business machines commercializzato nel gennaio del 1985, tre anni dopo il suo celebre predecessore, il Commodore 64.

Il C 128 nacque dopo lo sfortunato tentativo del 1984 di rimpiazzare il VIC-20 e il Commodore 64 con le macchine della serie TED (dal nome della particolare componentistica), ossia il Commodore 16 (detto anche C16) e il Plus 4, quest’ultimo destinato all’utenza professionale: queste macchine non erano però compatibili con i due predecessori e non potevano sfruttare la gran massa di programmi e giochi scritti per il C64.

Vista la pessima accoglienza delle due nuove macchine sul mercato e resosi conto dell’errore commesso, il management di Commodore cercò di riparare con il Commodore 128, che era compatibile con il C64 ma implementava alcune delle caratteristiche avanzate delle macchine TED, come il BASIC 3.5 che venne ulteriormente sviluppato e portato alla versione 7.

source: wikipedia

Commodore Rom <-> Eprom Compatibility

This is a old thread on forum64.de , i have translated it for you in english language. An old but very useful faq.

  • C64 with Board Rev. 326298, 250407, 250425… (old C64 case):
  • Rom 901227 (C64 Kernel) replace with 27C64 (8KB) Eprom. You need a special Adaptor 28 Pin Eprom to 24 pin Rom.
  • C64C with Board 250469:
  • Rom 251913 (C64 Basic & C64 Kernel) replace with 27C128 (16KB) Eprom. Without special Adaptor.
  • 1541 with Board Rev. 154008, 154050, 250442, 250446 (old 1541 case):
  • Rom 901229 (DOS Hi-Rom) replace with 27C64 (8KB) Eprom. You need a special Adaptor 28 Pin Eprom to 24 pin Rom.
  • 1541-C with Board Rev. short motherboard (sometimes old 1541 Board in a new White Case):
  • Rom 251968 (DOS Low-Rom & DOS High-Rom) replace with 27C128 (16KB) Eprom. Without special Adaptor.
  • 1541-II:
  • Rom 251968 (DOS Low-Rom & DOS High-Rom) replace with 27C128 (16KB) Eprom. Without special Adaptor.
  • C128:
  • Rom 251913 (C64 Basic & C64 Kernel) replace with 27C128 (16KB) Eprom. Without special Adaptor.
  • 1570:
  • Rom 315090 (1570 DOS Rom) replace with 27C256 (32KB) Eprom. Without special Adaptor.
  • 1571:
  • Rom 310654 (1571 DOS Rom) replace with 27C256 (32KB) Eprom. Without special Adaptor.
  • C128-D Plastic Case:
  • The same of C128 & 1571.
  • C128-DCR Metal Case:
  • Rom 318077 (C64 Basic, C64 Kernel, C128 Editor, Z80 Bios, C128 Kernel) replace with 27C256 (32KB) Eprom. Without special Adaptor.
  • Rom 318047 (1571DCR DOS Rom) replace with 27C256 (32KB) Eprom. Without special Adaptor.
  • 1581:
  • Rom 318045 (1581 DOS Rom) replace with 27C256 (32KB) Eprom. Without special Adaptor.

source: forum64.de

download original roms: zimmers.net

DTV (c64) Yellow Box *updated*

21 October 2008 4 commenti

Tieni il puntatore del mouse sulla foto per una breve descrizione.

Questo e’ il mio Commodore Dtv (c64) Modded, mi manca solo una cosa da aggiungere l’interfaccia sd2iec (che si occupa dell’emulazione del Floppy Drive 1541 emulator).

Modifiche che sono state fatte:

  • PS/2 keyboard connector.
  • External IEC connector.
  • 2 joystick ports with switchable reset line for dtvtrans.
  • 5V power regulator.
  • Switch for external/internal battery power.
  • Switch Power On/Off.
  • Shadowolf’s Keyboard Twister.
  • Floppy Drive Reset.
  • Commodore 64 Reset.
  • Spiff Color Fix.
  • FlashRom Fix (write enabled)

Video:

Vintage Computer Collection. *Updated*

2 October 2008 3 commenti
This is a small part of my vintage computer collections.

A Description of the photo’s:

Photo #1: 1541 Jiffy, 1541 II Jiffy, 1581 Jiffy, C64 with a First generation motherboard + MultiKernel (Atmel Flash), Nes Pal/Ntsc, a Lame Windows PC, Debian Laptop.

Photo #2: Commodore 1084S, C64, some Original box of Commodore.

Photo #3: 1541 Original Box, Commodore Dtv PAL, Plus4, C16, C64, Spectrum Joystick Interface,Zx81, Spectrum, Vic20, C64G, C64 II, C16 Cartridges and on the wall a C64 Motherboard ;-DD

Photo #4: Zoom of C128 and C64 II logo.

Photo #5: C128 and a first version of C64 II (new case but with old Motherboard / Keyboard)

Photo #6: Amiga 600 + 1MB + CompactFlash HD.

Photo #7: Commodore 1084S, Amiga 3000 (old memories)

xAD’s Commodore 64 Modding

23 September 2008 2 commenti

This is my latest Commodore 64 Modding

Stay on Photo for a short description.

Commodore Announces a mini-Notebook

3 September 2008 Nessun commento

No, your eyes are deceiving you.

Commodore (as in Commdore Vic 20,C-64, Amiga) is bringing a Netbook to market. The UMMD 8010/F Netbook was shown off at IDF in Berlin.

The specs sound familar to those following the scene

- 10 inch screen
- Webcamera
- 1.6Ghz C7–M CPU
- 80GB HD
- 1GB of RAM
- WiFi
- Bluetooth optional

The price is a bit on the high side for NetBooks at around $600. Maybe they are counting on a wave of nostalgia buying.

Thanks to Leo Sexad for the news.

Categorie:News & Rumors, Today

Chi siamo

15 May 2008 Commenti chiusi

nFL LogoIt could take a lot to tell about our group, so I’ll try to sum it up as much as I can. Me (Xad) and Fox started about in 1982, by using a ZX81.

We used to spend hours and hours typing in programs written in Basic from various computer magazines to see what they did. The programs were often very basic Games that did not always work or even save properly to tape, and would sometimes fail to re-load before they have even been run.

The ZX81 had this horrible membrane keyboard. The ZX81 that we owned also had a dodgy power cable that could full out at any time after hours of entering thousands of lines of code containing endless lines of data.. Then we founded a group, called ‘Dracula Soft‘. It happened in 1982-83, we were three: Xad, Leo, Fox. At the beginning we had fun programming in LM (Language Machine) with a Commodore 64. I remember the nights we three spent in my very small bedroom to code and to listen to the games sound files. Personally, I enjoyed so much those kinds of music and I adored theirs authors, people like Rob Hubbard, Martin Galway, Ben Daglish.

As brand new computers came out I’ve bought them all…. I can’t name all the very first consoles, of course I got Intellivision, Atari, etc. but the proper computers I got were Zx81, Zx Spectrum 48k, Zx Spectrum Plus, Sega SC3000, Commodore VIC-20, Commodore 16/Commodore 64/ Amiga 1000/500/2000/3000. Some of those, better to say each of those, still stand at my place, I collect them, I could never sell them, ’cause I really care about them. Anyway our group reached its top in November 1987

  • When we got the Amiga.
  • When i have renamed my group from ‘Dracula Soft‘ to ‘Nightfall
  • When the group grew up.
  • When the “Hidden Power” BBS opened.
  • When I moved all my stuff from my bedroom to the living room where I dedicate the entire space to the computer purpose.
  • When I started to using the Blue Box and become a good phreaker ;-p

We had some new entries when people like Thor,Grizzly,Mrc,The Ripper,Dsk,Slayer joined so that everybody had his own task:

- Xad (Coder,Sysop,Founder,Organaizer)

- Fox (Coder)

- Leo Sexad (Coder,Swapper,Cosysop)

- Thor (Coder)

- Popcorn (Coder/Snes Trainer maker)

- Grizzly (Coder,Graphician)

- Mrc (Graphician)

- The Ripper (CoSysop of Hidden Power,Mail Swapper)

- Night Assassin (CoSysop of Hidden Power,Trader)

- Dsk (Coder)

- Slash (Swapper,Moral support,FlowerPack Maker,Trader)

- Little Lamer (Moral support,Mascotte)

- Vic (Pc Trader)

- Dnz (Sysop of Asdex BBS,Graphician)

- Fluster (Sysop of Gambler BBS “Nightfall HQ”,Trader)

- Booger (Coder)

- Benjo (Mail Trader)

- Fatal Kiss (Moral Support,Videotel phreaker)

- Lynx (Graphician, Osx Coder)

- Gem (Sysop of Maximum Rock´n Roll “Nightfall EQH”,Trader)

- The Soul Trader (Coder)

Yeah, we did really much using the Amiga. Me and Fox spent so many nights programming and trying to make something new, with just two bottles of Coca Cola and few sandwiches, in my huge living room, awake till dawn.

We took part of a lot of parties, especially in Italy and there were many FriendShips with famous groups, which I can name Warfalcons, Supplex, Resolution 101, Eurasia.

Our Amiga production used to be about different kinds of stuff like Demo, Music Disk, Intro, Party Report, Utility, and among the others our collection od Flower Pack (Compilation intro/Demo) , Smau Music Disk 92, Smau Report 93 and our great t-shirt that we featured at the SMAU, a very famour italian fair, in 1992.

Years were passing by and finally the first console able to do something more than the too overworked Amiga started to come out. It was the Super Famicon (Snes, SuperNintendo, just to say) a kind of console that drove literally crazy, better to say that drove crazy the all of us!

It was January 1992 when, after a couple of months, me, Fox, Thor, Leo, could get the Developer Manual by Nintendo, so using one of the very first backup (Super Magicom 16Mbit) we started to develop some very good introduction. A bit later, Popcorn joined us, he was not only a new guy in the group but also a best friend, and we started with him to release TRAINER…. yeah! exactly trainer for the tons of new games coming out for that great console. Popcorn did more than 150 of them. I remember that one brand new game was coming out at night and right the next morning we got the trainer already done. Popcorn was a true myth in doing that stuff! By that we reached the highest positions in the charts, competing with other groups which had our same hobby, I can name a few of them such as Anthrox, CyberForce, Elitendo.

Fun and the will to create something new was growing day by day and our BBS “Hidden Power” was doing great.

At that time I could enjoy a good computer (Amiga 3000/12Mb/800Mb HD/2 UsrRobotics/2Ringdown Lines) and a terrific directory filled with a wide assortment of games (Famicom/Gameboy/GameGear/Megadrive).

In the meantime I was keeping on buying new consoles as Megadrive, GameGear, GameBoy and I always tryed to get the Developer Manual so to be able to do something more than just play games.

As the new 32 bit consoles come out… like Playstation/Saturn, we faced the difficult to make any trainer or demo, because their supports was on CD instead of file. One can easily reverse a cartridge on a file, but a CD get up to 650 Mb and it’s hard to swap productions between groups. So I just bought it, use it and play it with my friends for hours…. just to name my best favourite games: Tekken, CrashBandicoot, Ridge Racer, etc. etc. By custom, I bought also various periphericals, Vibrant Joypad, Action Replay, Memory Card 360 Blk and so on.

So we arrived at nowadays, year 1998. Of course, I got also Nintendo64(Jap)/Doctor64 and its Development Kit but, sadly, today we all are much more busy so we can no more make something pretty. The BBS closed on 1.1.1998. People now use the Internet and I regret the time when I used to connect to BBS spread all over the world, chatting for hours with the same friends who now i meet again in IRC (Efnet/#N64scene). Actually, I have to say that my friend WildFire, and all his group, Crazy Nation, is still very active with the Nintendo64, in fact he released a great deal of trainer for this great console, but what is now missing is the competition we all use to feel with the Super Famicon trainer/demo.

The Story ends up and I’m waiting for the Gameboy with color LCD to come out, and for the new 64 real bit consoles that, money permitting, I’ll sure buy, like the constant upgrade for my fucking PC….. yeah, I was forced to replace my Amiga with a super packed PC because of the lack of Hardware / Performance and Software so I had no choice and now I can no more loudly assert that Amiga rulez and that’s the way it is!.

Special Greetings to (C64/Amiga/Snes/VideoTel scene):

Mad Harlequin, Black Jack, Tiger, Mat, Cyberfox, Blably, Felix, Dark Angel, E$G, Dr.g, Pier Soft, Sauzer, Kirk, Bug, Phalanx, Lonestar, Crier, Alex Sty, Dns, White Knight, Fashion Light, Batblaster, Pan, Night Assassin, Ennay, Fazwonga, Gilligan… and so on…

…and some friends in OldSkool, Capital, DualCrew, Eurasia, Anthrox, Paradox, Supplex,Warfalcons, Resolution 101, Arcadia

Last Update: 10/1/1998

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