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Posts Tagged ‘hardware’

Rilasciato nuovo Firmware SD2Snes v1.10.3

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Changelog:

  • Revert S-DD1 bitfile to earlier build which happens to less expose a timing hazard. This will need further examination for a proper fix. Fixes severe glitches with S-DD1
  • Fix swapped logic terms in SA-1 and SuperFX RAM write cycles. Fixes severe glitches on SA-1 and SuperFX on Mk.II units; The bug was also present in the Pro firmware but didn’t seem to have much of an effect
  • Fix game video mode setting in SuperCIC pair mode.

Download:

source: sd2snes.de

Rilasciato nuovo Firmware SD2Snes v1.10.2

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Changelog:

  • [Pro] fix wrong data ROM size on uPD96050 core -> F1 ROC II track is shown properly.
  • [Pro] fix S-DD1 address mirroring -> Star Ocean works.
  • [Pro] correct Cx4 core speed from 96MHz to 80MHz
  • [All] apply volume boost after FPGA reconfiguration (fixes MSU1 volume boost on Cx4, OBC1, SuperFX, SA-1, S-DD1)
  • [All] fix S-DD1 writes going to the wrong address on concurrent MCU accesses (saving not working in Star Ocean)
  • [All] avoid potential data corruption on MCU writes (e.g. SPC loading)
  • [All] Workaround for Super Nt not booting when CIC enters pair mode successfully.

Download:

source: sd2snes.de

SD2Snes Firmware v1.10.0/v1.10.1 released (S-DD1 support)

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Cumulative Changelog:

  • S-DD1 support by Magno! Big thanks to Magno who implemented it and RedGuy who helped integrate the core with the main firmware :)
  • Support for sd2snes Mk.III (a.k.a. SD2SNES Pro). This works by adding a new set of support files for the new hardware so the firmware package actually contains two firmwares. This also makes it possible to swap the same card between old and new sd2sneses freely.
  • Fixes:
    • Fix memory corruption on BS-X loading. (Hopefully – I could not identify a cause and suspect bitstream file corruption. Please let me know if it works again – it does for me)
    • S-RTC register state is REALLY reset when the console is reset, and also when loading a game.
    • Actually boot on SD2SNES Pro.
  • Known issues:
    • Firmware seems to ignore Cx4 speed setting (at least since v1.9.0)
    • sd2snes Pro menu still has the old design
    • Mk.III specific source code changes currently aren’t contained in the GitHub repository. Please bear with me while I figure out a way to integrate them. ;)

Download:

source: sd2snes.de

SD2Snes Firmware v1.9.0 released (SA-1 support)

18 December 2018 Nessun commento

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Changelog:

  • SA-1 support by RedGuy! Big thanks to RedGuy again :) This was a really tight fit for the FPGA so there’s a little catch – MSU1 is not available for SA-1 games.
  • Also from RedGuy comes partial SRAM detection for some known games (SuperFX & SA-1). This calculates a ROM CRC and chooses to monitor only specific regions in cartridge RAM for changes. This enables automatic saving without having to resort to periodic saving, reducing wear on the SD card.
  • SNES CPU <-> PPU clock phase alignment. This is a long standing issue on a sub-CPU-cycle base inside the SNES. HDMA to certain registers can cause flickering sprite slabs to appear when CPU and PPU are out of phase after a cart-side reset (which does not reset the PPUs). This fixes the notorious flickering of characters with the giant frog attack in Chrono Trigger, sprites in Kirby Super Star, characters behind the text box in Star Ocean, and probably more. See https://github.com/RedGuyyyy/sd2snes/issues/6 for technical details.
  • Added an option to always go back to menu on reset, regardless of whether it’s a short or long reset.
  • LED brightness setting (16 levels)
  • Added an option to choose whether you want to start a game with or without cheats enabled (of those that are marked as enabled in the YAML file). You can enable / disable them later using the L+R+Start+A / L+R+Start+B button combinations if you have in-game buttons enabled.
  • Disable Satellaview emulation when a real Satellaview base unit is detected to avoid bus fighting and facilitate Satellaview development.
  • System Information now shows the currently effective video mode (50 or 60 Hz).
  • Fixes:
    • Control signal edges are detected a bit earlier, improving stability on some consoles (Github Issues)
    • Fix timing of auto region patching. This should solve cross-issues with Super Scope games because they rely on the same register that is also used to read the console region.
    • Fix brightness patching / limiting for games that use HDMA to alter the brightness register. (e.g. Star Fox)
    • Fix an occasional imaginary access cycle carried out by the FPGA after reconfiguration. This fixes lockups when loading games with dedicated FPGA files, i.e. SuperFX, SA-1, OBC-1.
    • Fix SuperCIC pair mode entry for consoles with ≤ 3.072MHz CIC clock (notably GPM revisions). (Github Issue)
    • S-RTC register state is reset when the console is reset.

Download:

source: sd2snes.de

Rilasciata la nuova versione delle DiagROM v1.1 per Amiga

Cosa sono le DiagROM?

Le DiagROM sono delle ROM diagnostiche per gli Home Computer della serie Commodore Amiga. Queste ROM tornano molto utili in alcune sistuazioni, tipo quando il computer non esegue correttamente il boot o si blocca.

Changelog:

  • New memory-detection routine that hopefully finds more memory.
  • A600/1200/4000 IDE detection.
  • Some bugfixes. (look at releasedata for more info)
  • Powerup extras:
    • press left mousebutton at power on, Screen will be disabled and IF there is fastmem present, fastmem will be used instead of chipmem. Serial console is only option.
    • if you press right mousebutton at poweron. Computer will use the beginning of detected ramblock instead of end.
    • (you can combine both buttons at boot)
  • fire on joystick at power on:
    • Serialport output is disabled. this to make the machine to start with broken Paula. DiagROM also tries to detect broken paula at start and will disable serial if detected. (this detection is far from 100%)

Download: DiagoROM v1.1 Stable (225)

source: diagrom.com

SNK NeoGeo Mini (40th Anniversary) JAP Version

23 October 2018 1 commento
SNK NeoGeo Mini (40th Anniversary) JAP Version

SNK Neo Geo Mini (40th Anniversary) JAP Version.

Il Neo Geo Mini è un sistema all-in-one progettato come un mini cabinet arcade con 40 giochi NeoGeo installati.

Lo schermo 4:3 da 3.5 pollici non offre angoli di visione o contrasto incredibili ma e’ molto bello a prima vista e visualizza tutto con una risoluzione nitida e nativa, essenziale per questo tipo di giochi.

Sul pannello posteriore c’e’ il pulsante di accensione una porta USB-C per l’alimentazione una porta Mini HDMI e un jack per le cuffie, lateralmente ci sono due porte USB-C per il Joypad.

La selezione dei giochi non e’ per tutti, ma come sappiamo bene SNK ha prodotto quasi e solo giochi Beat’Em UP a parte qualche eccezione.

Venticinque dei 40 giochi sono in stile picchiaduro 2D, inclusi tutti i 10 titoli di King of Fighters che giravano su hardware Neo Geo arcade, tre giochi Samurai Shodown, il primo Art of Fighting e quattro Fatal Fury, incluso l’eterno classico Garou: Mark of the Wolves.

Ci sono anche un paio di giochi a scorrimento laterale come Metal Slug dall’1 al 3, Blazing Star e Twinkle Star Sprites.

Ho scattato delle foto senza troppe pretese, se vi interessano foto di ottima qualita’ del neogeo mini basta cercare in rete, inoltre, come si puo’ vedere non ho ancora attaccato gli adesivi che vengono forniti di serie.

Adesso potete pure insultarmi del perche’ ho acquistato un oggetto del genere, dicendo la solita e banale frase: ma e’ una raspberry! sappiate che non vi cago neanche per striscio.

Gallery:

Multi-Cartridge Arcadia 2001 / GIG Leonardo Extension (Adapter)

12 October 2018 1 commento
Multi-Cartridge Arcadia 2001 / GIG Leonardo / Hanimex HMG-2650 Extension (Adapter)

Pratico e funzionale adattatore progettato da Rolo che permette di utilizzare la Rolo Multi-Cartridge anche sulla console Emerson Arcadia 2001 / GIG Leonardo e Hanimex HMG-2650.

L’eprom che va installata nella Multi-Cartridge contiene 64 giochi tutti perfettamente funzionanti.

Questa è un’ottima alternativa per chi non vuole spendere una cifra importante per la Multicart Arcadia 2001.

Grazie Rolo per questo fantastico adattatore per la Multi-Cartridge.

Gallery:

Video:

source: atariage.com

SD2Snes Firmware v1.8.0 released (SuperFX support)

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Changelog:

  • SuperFX support by RedGuy! This is the duck’s guts. What an accomplishment. Big thanks to RedGuy!
  • EXPERIMENTAL brightness patching for S-CPUN based consoles (1CHIP/Jr). The patching is comprised of two parts:
    • 1CHIP transient fix – tries to alleviate some graphical issues with 1CHIP consoles where it reacts unfavorably to sudden changes to the brightness register. This fixes the shadow in Air Strike Patrol, warped scanlines in Rudra’s Treasure, and faded scanlines at the top of the screen on certain Capcom games when the console is equipped with a de-ghosting fix involving the replacement of the C11 capacitor.
    • Brightness limit – can be used to limit brightness on consoles where the stock RGB levels are too high.
  • NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those. For now I’m releasing it as is because I still think it can be useful (and I’ll be gone for two weeks and didn’t want to delay this release any further :-D)
  • Added ExLoROM support (LoROM > 32Mbits)
  • The In-game hook is now disabled by default.
  • Touched up the menu a bit – dependent settings are printed in grey if the higher-level setting is disabled
  • Changed the version numbering by eliminating the eternal leading zero. The last digit can now be used for small revisions or fixes.

Some minor fixes are still outstanding which I will address in a couple of weeks after I have returned from vacation.

Download:

source: sd2snes.de

Multi-Cartridge Acetronic MPU-1000 (1292 APVS) Adapter

Multi-Cartridge Acetronic MPU-1000 (1292 APVS) Extension (Adapter)

Pratico e funzionale adattatore progettato da Rolo che permette di utilizzare la Rolo Multi-Cartridge anche sulla console Acetronic MPU-1000 o qualsiasi altra console della serie 1292 Advanced Programmable Video System.

Gallery:

source: atariage.com

Rilasciata la nuova versione delle DiagROM v1.0

Cosa sono le DiagROM?

Le DiagROM sono delle ROM diagnostiche per gli Home Computer della serie Commodore Amiga. Queste ROM tornano molto utili in alcune sistuazioni, tipo quando il computer non esegue correttamente il boot o si blocca.

Changelog:

  • RTC Test improved with OKI Chipset support (but RTC test still is kind of buggy)
  • Remade the autoconfig handling for much better ZorroIII support etc.
  • Possability to turn on/off cache in manual memortedit (this WILL crach your machine on 68000/68010)
  • Added an experimental “no chipmem” screen to try to figure out biterrors with rasterbars. (dark bar=dead bit, light bar=working bit)
  • Added support for Amiga 1000 with a limited version of DiagROM.
  • Parallel and serialporttests using SysTest compatible loopback adapters.
  • Diskdrivetests.
  • And.. some internal changes and stuff I actually forgotten.

Updatehistory:

  • 2017-10-01:
    • Long time since last time:
    • Added tests for Parallel and serialporttesting using SysTest compatible loopbackadapters
  • 2017-07-30:
    • Added possability to run on A1000 as bootstraprom. I have removed moduletesting and gfx test-screemn to save space.
    • Some additional bugfixes.
  • 2017-07-06:
    • Fixed a bug, when setting DTR high I accidentally put Dikdrive motor on!
    • when no chipmem is foundand no fastmem, instead of just flashing a green screen, it now checks memaddr $400 and shows in stripes biterrors. bright color=bit working, dark=bit error. evbery 15 frame it flashes and steps +4 bytes of memaddr to check
  • 2017-06-17:
    • Oh! yes long time. Now DiagROM is opensource avaible at https://github.com/ChuckyGang/DiagROM
    • Totally rewritten Autoconfig, now handles Z2 and Z3 and should be working. if you get stuck in a loop (autoconfig not working) it
    • will halt after 32 “boards”. Also in ManualEdit mode, I have inlcuded a function to turn on/off cache. to debug cacheissues on CPU Cards.
    • BE CAREFUL! this WILL crash if you run it on a 68000/010
    • Also fixed bug of garbage in menus.

Download: DiagoROM v1.0 Stable (425)

source: diagrom.com

Multi-Cartridge Interton VC4000 Extension (Adapter)

Multi-Cartridge Interton VC4000 Extension

Pratico e funzionale adattatore progettato da Rolo che permette di utilizzare la Rolo Multi-Cartridge anche sulla console Interton VC4000.

Gallery:

Dragon32/Coco2 Multi-Cartridge with Extensions (Odyssey 2/Vectrex)

6 September 2017 3 commenti
Dragon32-Coco2 Multi-Cartridge with Extensions (VideoPac-Vectrex)

La Multi-cart di Rolo è stata progettata per supportare i computers della serie Dragon 32-64/CoCo 2 con le ROM su cartuccia e che vengono eseguiti dall’eprom all’indirizzo da $c000 a $ff00.

La cartuccia può contenere fino a 64 8k-rom con una dimensione delle rom che puo’ variare da 1k a 16k. È possibile scegliere uno slot di memoria da 00 a 63 anche a Computer accesso e poi premere il tasto RESET e il programma verrà avviato.

Tutto ciò vi consentirà di utilizzare in modo semplice il Dragon 32-64/CoCo 2 senza hardware aggiuntivo: nessun cavo, nessun drive, nessun alimentatore aggiuntivo.

La Multi-cart Dragon 32-64/CoCo 2 ora può essere anche utilizzata con altri sistemi.

Attualmente ci sono tre adattatori disponibili:

  • VECTREX.
  • Odyssey 2/ PHILIPS G7000/G7200/G7400.
  • INTERTON ELECTRONIC VC 4000.

Una compilation di Rom (files) per tutti e quattro i sistemi può essere inserita su un’unica eprom (27C4001), aggiungendo versatilità al dispositivo.

Gallery:

source: archive.worldofdragon.org atariage.com

(English) DiagROM Now supports Commodore A1000

Ci spiace, ma questo articolo è disponibile soltanto in English.

Rilasciato il nuovo fimware v0.1.7e per la Cartridge SD2Snes

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Changelog:

  • Fix critical DAC timing quirk causing audio distortion with MSU1.
  • Fix clock glitch on SD card access leading to audio/video distortion with MSU1 in rare cases.
  • Properly map SRAM to banks f0-ff instead of f0-fd in Mode 20 (“LoROM”) memory map.
  • Add support for headered bsxbios.bin
  • Slight SD Card read performance optimization for MSU1 (try and avoid unaligned reads)
  • Change initial SRAM fill value (by devinacker)
    • Fixes Ken Griffey Jr., Ou-chan, possibly other games that handle checksums badly.
  • Always start game on PPU2 field 0
    • Theoretical compatibility improvement.

Download:

source: sd2snes.de

DiagROM e’ ora OpenSource

DiagROM e’ ora OpenSource ed e’ disponibile a questo indirizzo: https://github.com/ChuckyGang/DiagROM

source: diagrom.com