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Rilasciato nuovo FW SD2Snes/FXPAK Pro v1.11.0 Final

Ikari ha rilasciato il nuovo firmware per la SD2Snes / FXPAK Pro la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Scusate il ritardo ma mi è sfuggito di postarlo qui.

Features added:

  • First firmware release to support FXPAK Pro Rev. D
  • [All] USB (usb2snes) support by RedGuy.
  • [All] save state support (via USB/savestate2snes) by acmlm, total, Myria, RedGuy, FURiOUS, ikari_01
  • [All] stand-alone save state features by FURiOUS
  • [All] some compatibility improvements and optimizations for stand-alone save states by ikari_01
    • Add support for YAML list items for multiple savestate_fixes entries per game
    • Add support for simple bitwise operations on savestate_fixes patches
    • Add support for verbatim code execution on savestate_fixes patches – notably fixes Star Ocean (decompressed) save states (however the save state hook still needs CPU time optimization to prevent music glitches in Star Ocean.)
    • Add IRQ support on top of NMI for the save state hook – this enables save states on Out Of This World and possibly other games that only use IRQ. Also fixes controller input capture on a number of games so the game-specific input hacks could be eliminated.
    • Moved save state code outside of the USB hook area to make room for USB hook execution.
  • [All] SGB support by Redacted173.
  • [All] favorite games list by freelancer42

Fixes:

  • [All] Fixed savestates crashing occasionally when loading (and sometimes saving)
  • [All] Fixed Star Fox locking up during sortie sequence when in-game hooks are enabled.
  • [All] Updated FURiOUS’s Savestates Readme to reflect changes pertaining to In-game hook.
  • [All] Fixed data caching bug in MSU1 data extension which could cause wrong data to be streamed.
  • [All] Savestates: do not try to capture data that is already in cartridge space anyway (e.g. SRAM). Fixes text distortion in Near’s Bahamut Lagoon translation when loading a state.
  • [All] Fixed YAML config parser to support comment signs after list start items
  • [All] Fixed SNES open-bus contamination (fixes sprite flickering in Near’s Bahamut Lagoon translation, certain speed runs that rely on open bus behaviour)
  • [All] (hopefully) fixed rapid data line toggling sometimes resulting in address line glitches, causing random crashes in extreme cases, and occasional garbled graphics on SMRPG among others.
  • [All] Fixed data integrity problems when loading BSX games.

Known issues:

  • Due to integration of the savestate handler into the in-game hook, the SNES CPU cycle cost for the in-game hook has increased. This reintroduces some issues when in-game hook+savestates are enabled, such as a corrupted Equip menu in Final Fantasy III/VI. I am planning to do an overhaul of the savestate code which will address this issue as well.
  • When in-game savestates are enabled and set to the default button combination, pushing the buttons to temporarily or permanently disable the in-game hook will result in a crash. This happens due to overlap with the savestate button combination.
  • When in-game savestates are enabled and the “load state” button combination is pressed, the handler will try to load a state even if no state exists yet for the current game. This will lead to a crash and sometimes results in a still image being displayed from a previously played game’s savestate.

Download:

source: sd2snes.de

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