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Posts Tagged ‘software’

C64 Game: Better Dead Than Alien +6PDFH / Bable Bable +2 …

CBM prg Studio v2.3.0 released

E’ stata rilasciata una nuova versione del programma CBM prg Studio. Ci sono un sacco di nuove funzionalità e fix in questa versione e sono sempre gradite le segnalazioni di bug o suggerimenti/commenti.

CBM prg Studio e’ un kit di sviluppo che gira in ambiente Windows e vi permette di programmare in Commodore Basic e Linguaggio Macchina(LM), il programma potrà poi essere compilato in un file eseguibile “.PRG” per Commodore 64 o VIC-20.

La suite è anche completa di un ottimo sprite editor che permette di definire fino a 128 pattern, nonché di un funzionale char editor, che permette di avere una gestione completa e sotto controllo della procedura per la ridefinizione del charset interno al C64 e al Vic20.

Infine il CBM prg Studio, offre una completo e facile controllo della complessa gestione della tastiera del C64 e Vic20 ed in particolare dei caratteri PETSCII che contraddistinguevano le macchine sotto il marchio Commodore e che rappresentavano una chiave fondamentale per la programmazione in ambiente Basic, alla stregua di un vero e proprio macro linguaggio.

CBM prg Studio sostituisce le ormai obsolete Tools: C64PrgGen e VIC20PrgGen.

New Features in v2.3.0:

  • Support for the C16 and Plus/4 machines.
  • Undo/redo for character, sprite, and screen designers.
  • Support for illegal opcodes.
  • Screen designer added to C128 platform (40 column, c64 mode only).
  • Start page.

Major bugs fixed:

  • Commodore key (in screen designer) producing wrong code for certain colours.
  • PI keyword not recognised.
  • DATA keyword coloured incorrectly.
  • Occasional duplicate start address in new project wizard.
  • Wrong link address for VIC 20 projects in generated SYS call.
  • Renumbering programs with no destination line numbers after GOTO, GOSUB etc.
  • Lowercase text not handled correctly by ‘text’ directive.
  • Some minor MMI issues.

Download: CBM prg Studio v2.3.0 (846)

source: ajordison.co.uk

XSidplay2 v2.1.2

XSidplay2 è un SID player basato sul framework QT.

Il codice dell’XSidplay2 si basa sul lavoro fatto da Michael Schwendt che pero’ non e’ stato più aggiornato dall’autore.

from the author:

This version implement a runtime libraries selection (for now however, it must be used one library in one executable as there are some more name conflicts to remove).

It now uses libsidplayfp with resid 1.0 by default (resid-fp emulation will be added in next versions). Consider this as a testing version, so please report bug or issue you find in it.

Download: sourceforge

source: sourceforge.net/projects/xsidplay2/

C64 Game: Arcades Compilation #3 [EF] / Hot Rod +8 101% …

C64 Game: Underground +5HFC / Robocop +2 101% / RG Rampage …

VIC20 Game: Complete Realms of Quest Trilogy

Name: Complete Realms of Quest Trilogy…and the entire System IIII Collection

Author: Ghislain

Released: April 8, 2012

Requirements: for Windows +VICE Emulator

Description: I’ve decided to publicly release my entire collection of VIC-20 games into a single zip archive. This also includes the full commercial version of Realms of Quest III that was released in 2009. Included with these is the VIC-20 VICE Emulator for convenience along with instructions.

The following games are included in the collection:

Break-Fast (1988)
Haunted House (1990)
Dunjon Master (1990)
Worm-Out II (1990)
Paratrooper (1990)
Ringside Wrestling (1990)
Realms of Quest I (1991)
Realms of Quest II: Pre Demo (1993)
Monkey Kong (1993)
Vicfall! (1993)
Ice Hockey (1996)
Meteor Zone (1996)
Ringside Boxing (1996)
Vicfall II (1996)
Dunjon I & II (2003)
Vicside Boxing (2004)
Realms of Quest II (2004)
Realms of Quest II: Special Edition (2006)
Napoleon Simulator (2006)
Realms of Quest II: Mega-Cart Edition (2007)
Realms of Quest III (2009)
Realms of Quest III: Dunjon Crawler (2009)
Theater of War I (2010)
Face VS Heel (2010)
Realms of Quest I & II: Anniversary Ed. (2011)
Theater of War II: The Pacific (2011)
Theater of War III: Western Front 1918 (2011)

Download: Complete Realms of Quest Trilogy & System IIII Collection (1437)

source: sleepingelephant.com

C64 Game: Trance Sector Pre +2M / Arcade Compo #2 [EF] / Slicker …

C64 Lame-o-kernal v0.1 by Onslaught

Ci spiace, ma questo articolo è disponibile soltanto in English.

C64 TAPgen v0.1 – Tape Loader Generator by Onslaught

Ci spiace, ma questo articolo è disponibile soltanto in English.

C64 Game: Hot Wheels +2D [EF] / Purple Turtles HS / Battlefront …

CBM prg Studio v2.2.0 released

E’ stata rilasciata una nuova versione del programma CBM prg Studio. Ci sono un sacco di nuove funzionalità e fix in questa versione e sono sempre gradite le segnalazioni di bug o suggerimenti/commenti.

CBM prg Studio e’ un kit di sviluppo che gira in ambiente Windows e vi permette di programmare in Commodore Basic e Linguaggio Macchina(LM), il programma potrà poi essere compilato in un file eseguibile “.PRG” per Commodore 64 o VIC-20.

La suite è anche completa di un ottimo sprite editor che permette di definire fino a 128 pattern, nonché di un funzionale char editor, che permette di avere una gestione completa e sotto controllo della procedura per la ridefinizione del charset interno al C64 e al Vic20.

Infine il CBM prg Studio, offre una completo e facile controllo della complessa gestione della tastiera del C64 e Vic20 ed in particolare dei caratteri PETSCII che contraddistinguevano le macchine sotto il marchio Commodore e che rappresentavano una chiave fondamentale per la programmazione in ambiente Basic, alla stregua di un vero e proprio macro linguaggio.

CBM prg Studio sostituisce le ormai obsolete Tools: C64PrgGen e VIC20PrgGen.

New Features in v2.2.0:

  • Tool to expand a basic listing, i.e. put spaces between keywords.
  • Jump to destination, for BASIC files.
  • The default action (draw, text, path etc.) of the screen designer is configurable.
  • Auto complete for basic (v2 and v7) programs.
  • Assembly programs can use relative branching, e.g. bne *-3
  • An ‘align’ assembly directive for setting the program counter to the next supplied byte boundary.
  • Minor screen designer improvements.

Major bugs fixed:

  • Variables declared without spaces around the ‘=’ were being rejected.
  • Error list not being shown automatically if config says to do so.
  • incbin using the wrong range limits.
  • incbin not recognised if auto format is on.
  • Using arithmetic in byte and word sequences.
  • F3 key to repeat last find.
  • Remove delete key from screen designer.
  • Screen designer. Making a selection required save changes on exit confirmation.
  • Renaming or removing files in the build list caused problems.

Download: CBM prg Studio v2.2.0 (830)

source: ajordison.co.uk

Stary Piernik 7: C64 – Official demo party results

Questi sono i risultati ufficiali (solo i primi 3 posti) del Demo party Stary Piernik 7 che si e’ concluso il 29/04/2012. Per maggiori informazioni o aggiornamenti visita il sito CSDB nella sezione Stary Piernik 7.

C64 Demo:

  • Attack of Fifth Season of the Year by Sabath.
  • The Dancing Man by Vulture Design.
  • Ewolucja Kisiela by eLBAN.

C64 Music:

  • Dupa by Roody.
  • Do It Fast (Stary Piernik Mix) by Wacek.
  • Ruchouomot by Surgeon.

C64 Graphics:

  • TW Broda by Bimber.
  • Sharky Bubbles by Joodas.
  • 5866 by Wacek.

C64 Basic Demo:

  • Warszawiaka by Jericho.
  • Radio Kosa FM by V-12
  • Kwiatki by Jericho.

Download: Stary Piernik 7 full Party stuff (830)

source: noname.c64.org/csdb/

TMPview v1.3 by Style

TMPview è una tool a riga di comando che converte i file Binari salvati con i seguenti programmi; Turbo Assembler, Turbo Assembler Macro, Turbo Macro Pro in ASCII

Changelog:

  • The default value for the source tab width is now taken from theinput file instead of being always nine (9).
  • “–unnamed-hex” added; when specified TMPview will output hex notation instead of the default decimal for un-named bastext tokens.
  • “–petscii-dec” and “–petscii-hex” added; when specified TMPview will output *all* PETSCII-only characters (those that cannot be displayed rationally in ASCII output) to bastext tokens in either decimal or hex notation rather than their named counterparts.
  • “–byte-dec” and “–byte-hex” apply to single character literals.
  • “–byte-columns” added; the given value sets how many values per line the “–byte-dec” and “–byte-hex” features output.
  • “–stats-detail” and “–stats-wild” added to display interesting and extremely critical statistical output, respectively.
  • “–screen” now regards values 0-63 as potential screencodes but only converts strings where every character qualifies.
  • corrected tabbed output when –tab-width was 0
  • bastext token {cm o} is no longer output as {cm d}
  • bastext token {purple} is no longer output as {156}
  • handle the fake ‘_’ character properly in quoted strings and macro bodies.
  • .include filenames are now translated.

Download:

source: style64.org

C64 Game: Jagged Sword Pre+ / Memo Pre / Quod Init Exit v1.2 …

Gubbdata 0.9: C64 – Official demo party results

Questi sono i risultati ufficiali (solo i primi 3 posti) del Demo party Gubbdata 0.9 che si e’ concluso oggi. Per maggiori informazioni o aggiornamenti visita il sito CSDB nella sezione Gubbdata 0.9.

C64 Demo:

  • Chicanery by TRIAD.
  • Spires by Onslaught.
  • Werecycle by Dinasours.

C64 Music:

  • Zilltunna by X-jammer.
  • Flumbo’s hest by Stinsen.
  • Kickback by ne7.

C64 Graphics:

  • Air by Joe.
  • Lobo by Uka.
  • The Temple by JSL.

C64 Game:

  • DWCave 2player by Mahoney.

Download: Gubbdata 0.9 Party stuff (899)

source: gubbdata.se